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Image Wipe Transition using ShaderTFX Posted: 12 Sep 2007 04:56 PM |
This is an attempt to use an image to highlight the transition area between two images/videos. It requires Rehan's ShaderTFX package installed and functioning.
Still some work to do, but I think it will work. Need to have UDRL direction flags and clean up the algebra. When ShaderTFX is released, I'll share this transition. Thanks Rehan for this opportunity to play.
ImageWipe Transition Demo1
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 24 Sep 2007 06:59 PM |
Here's the installer for DPL Image Wipe Transitions. Download, unzip and run the exe installer. It will also install its uninstaller.
You must have Rehan's TFX package installed unexpired or registered for this package to function. Vista MM 6 only.
See the DPL ImageWipe Demo3.
This ImageWipe package contains 6 transitions showing Right, Left, Down and Up samples. Read the XML file to see how to expand it using your images. Post here if you run into problems with it.
Enjoy, PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 24 Sep 2007 07:10 PM |
When I saw your demo video earlier I was thinking that you probably used the alpha channel to determine whether to draw the A clip or B clip... and my suspicions have been confirmed. That makes for a nice generalized way to do image wipe transitions.
I'm going to have to study your .fx file a little more. You mentioned that the image has to be less than the frame width but I want to understand why, and also how I could workaround that. I want to be able to recreate my "Love Boat Anchor" transition in Vista and I was going to use a method just like yours, but the image is as big as the frame. I'm sure it has to do with the math on the entrance and exit of the image.
Any insight before I delve into the .fx file?
P.S. I've added this to the pinned post (view post 126998) |
Blaine - Digital Media MVP
Movie Maker (Custom Titles, Effects. etc.)
Puzzles
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Re: Image Wipe Transition using ShaderTFX Posted: 24 Sep 2007 08:00 PM |
Hi Blaine,
I hadn't really thought of a really fat (full screen image), but now that you mention it, it seems even more general than mine. Your Love Boat XP transition looks good.
Perhaps a head and tail pointer based on ftime could be used to decide when to sample the mask image, being sure to quit when you reach the view window boundaries so no bad samples or wrapping occur. Also one has to wory about MM6 keeeping the same aspect ratio when expanding/contracting images. Might need a different mask for 4:3 and 16:9, or maybe since you have conquered stretching, that technique could be used.
Thanks for the prod, I'll ponder it a bit more. Full sized mask images would be even more general than what I have so far.
The PNG alpha channel seems to work pretty good, although there is a bit of color fringing at view window boundaries and the region boundaries that I haven't conquered. The various lerpings that go on behind the scenes seem to corrupt the nice pure alpha values that you carefully set up in the mask.
Have Fun, PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 24 Sep 2007 08:17 PM |
| I don't know if I can say that I've conquered resizing; some of my results surprise me and don't seem like they should work but do (with my test files), but may not work in all cases. I can see now the complexities involved in figuring out the head and the tail to determine if you are off the image and should use the leading or trailing clip's pixels. And I totally get what you are saying about the linear interpolation messing with your pure alpha values. |
Blaine - Digital Media MVP
Movie Maker (Custom Titles, Effects. etc.)
Puzzles
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Re: Image Wipe Transition using ShaderTFX Posted: 25 Sep 2007 01:08 AM |
| Great trick. |
www.rehanfx.org - do more with Windows Movie Maker... |
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Re: Image Wipe Transition using ShaderTFX Posted: 25 Sep 2007 11:42 AM |
Blaine, after a bit more thinking I tried the head/tail pointer thought to get full size transition images. It worked out easier than I first thought. I modified the Demo and uploaded it with the same name.
DPL ImageWipes Demo3
Check out the red truck at the end.
I'll clean up the package and replace it before too long. Just uninstall the old one, and install the new one. I'll post here when the update is done.
I did have to clip a few pixel widths off of the left and top edge of the mask, but it is just 0.2%. Pretty close full image. The narrower transition images (like the beer bottle) get delayed a bit, and are onscreen less, but it seems OK to me. Could probably adjust that later if it proves too troublesome.
The alpha corruption caused fringing around the transition image is still here. Probably really need to have a 4th image (like Rehan's B/W split images) to control the transition edge and use a transition image with transparency around it . But I haven't discovered an entry point in TFX for a 4th image. Rehan?
Anyway thanks for the prodding. This is a better package now. And should do the Love Boat transition for you.
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 26 Sep 2007 08:56 PM |
| This is really nice idea. I also started experimenting on this. Approaching it from a slightly different point of view... and observing that the wipe itself can be calculated from simple parameters such as "start" and "end" points, we can just use a normal overlay to move with the wipe. This would give a freedom in the direction of wipe and movement of the image overlay. For example: Overlay Wipe example. |
www.rehanfx.org - do more with Windows Movie Maker... |
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Re: Image Wipe Transition using ShaderTFX Posted: 27 Sep 2007 10:58 AM |
The Model Plane transition looks great. Using transparency sure gets rid of the color fringing problems with the alpha approach and the softness in the transition boundary makes you not notice so much that it is a straight line and the arbitrary direction is nicer than my UDRL options.
My first prototype was similar, but then I got enamored with more arbitrary transition boundaries, and tried the alpha approach. It works kinda OK, but "I have a dream".
What I was really hoping is that in the future you might provide access to a 4th texture (Sampler3 (tex3)) that could be used to shape the transition boundary with more arbitrary masks like your Split PNGs. Then the transition boundary could trail back from the wingtips of the Model Airplane and be soft or hard.
And while I am dreaming, a sampler that could contain videos would let the Model Planes propeller spin and allow other neat things. I have no idea if that could happen since the MM architecture seems to only allows 2 video tracks.
Love your package Rehan. It and the stuff you and others are creating for it have brought MM 6 up to where I can use it to produce videos the way I like to do it, and I can forsake MM 2.6.
Regards, PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 29 Sep 2007 12:27 PM |
Well, ideas from Blaine and Rehan keep me thinking about this one. Here is a Version 3, still using the alpha approach. Incorporated the arbitrary angle idea of Rehan.
DPL Imagewipe V3
There is still a bit of color fringing from the alpha interpolation, and the mask image now must have overscan to accomodate the various angles (the PNG compresses nicely though). However, I really like Rehan's soft bordered transition front. Haven't thought of a way to do that with the alpha masks included in the PNG. hmmm Now I'm torn between arbitrary transition boundaries and soft transitions.
Think I'll ponder a bit.
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 01 Oct 2007 04:18 AM |
Hi Patrick, how would you like to have 6 textures on your disposal !!! Comping up in next version of ShaderTFX 1.1.
Please do not hesitate to express any more wishes you might have. I intend to release 1.1 for general beta in a months time but will start closed beta testing in a few days so look for it in your Inbox :-) |
www.rehanfx.org - do more with Windows Movie Maker... |
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Re: Image Wipe Transition using ShaderTFX Posted: 01 Oct 2007 04:26 AM |
| For animating textures... in principle one can still do it by placing all the frames in one image horizontally/vertically and moving a source rectangle using evlautation="Step" time values. But I havent tried this yet so dont know what practical limits it might have. |
www.rehanfx.org - do more with Windows Movie Maker... |
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Re: Image Wipe Transition using ShaderTFX Posted: 01 Oct 2007 03:42 PM |
Thanks to Rehan and Patrick, I created this video
using the moving logo effects with shader TFX,
Here is an example clip I made using these effects.
The frame I created:
Halloween-clip
Witch
Bat
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__Swami__ Linda |
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Re: Image Wipe Transition using ShaderTFX Posted: 01 Oct 2007 05:32 PM |
| thanks soooo much!! Just wondering can anyone teach how tp make our own images for this effects? like whats the requirments & how the BG of the image is supposed to be? |
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Re: Image Wipe Transition using ShaderTFX Posted: 01 Oct 2007 05:40 PM |
the link is working now. Sorry about that.
The images can be almost any size.
You can always google for .png files to make it
easier.
I also have quite a few .png images.
If you are looking for something in particular, let
me know. |
__Swami__ Linda |
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Re: Image Wipe Transition using ShaderTFX Posted: 01 Oct 2007 08:19 PM |
| ok thanks swami |
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Re: Image Wipe Transition using ShaderTFX Posted: 02 Oct 2007 05:03 PM |
OK, I think I got it. This V3 still uses alpha but in a slightly different way. One alpha layer(channel) at 20% opacity, and the head/tail regions differentiated by black or white. Also a transition area between B & W like Rehan's split masks. Now, the transition front, and even holes, can be any shape, and the transition can be soft between ImageA and ImageB. This also keeps the alpha values less ambiguous, so the color fringing is minimized.
DPL ImageWiipe3 Demo1
I plan on exposing an interface consisting of:
Angle -180 to +180 0=Horizontal Right, 90 = Up, -90 = Down, +-180 = Horizontal left
FlipH - Flip Horizontal
FlipV - Flip Vertical
FlipTH - Flip Tail & Head transition colors (BW!)
Progress - control the Time curve
The demo is at angles -30 and -150 w FlipH respectively. Now the image controls the transition progression and the border softness.
The mask was created in PaintShop Pro, and used 2 layers, eventually merged to 1 layer.
I imagine GIMP, Paint.net, Photoshop etc can handle it nicely. The transition area was a 25 pixel Gausian blur. Saucer and ET has nothing to do with it, I just threw in another effect for fun.
When I get home next week, I'll finish this off, package it and post it, and explain the format of the image and how to make it. I like this thing now!!
Later, PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 02 Oct 2007 05:08 PM |
Nice going Swami. Like to see these things being used creatively. I can write a little code, but am artistically challenged
Rehan, looking forward to testing beta 1.1.
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 02 Oct 2007 05:54 PM |
Thanks Patrick! love your effects.
The new one is exactly what I am looking for.
PSP comes in handy for creating.
Keep up the great work!
Here's another clip using Crazy talk with Movie Maker and Patrick's
Wipe Transitions using Rehan's Shader TFX
I also used Patrick's Moving logo for the ghost flying down.
The wipe is Dancing skeletons.
I used a hand.png for the Moving logo hand along the bottom.
Pumpkin-talking |
__Swami__ Linda |
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Re: Image Wipe Transition using ShaderTFX Posted: 12 Oct 2007 09:55 AM |
ImageWipe is now available. Requires Rehan's Vista Shader TFX plugin be installed.
Demo at "DPL ImageWipe Demo1"
Download the installer at "DPL ImageWipe Installer" Run the exe as administrator. It has an uninstaller.
This version contains two ways to do the image wipe.
EZ Mode - Straight line transition at angle.
The Image is easier to create - just an image in the center of a transparent canvas
Fancy Mode - arbitrary transition geometry
-The image is placed on a large canvas, then transparent Black and White colors determine the transition points.
Sorry, but any of your old ImageWipe transitions will have to be reworked a bit to function here.
I suggest you uninstall any previous DPL ImageWipe prior to installing this.
This is really a kit to allow you to create your ImageWipe transitions. Read the XML file for some more information. Also, some generic Icons (RULD) are at 16, 17, 18 and 19 in the DLL in case you don't want Beer Bottles, Red Trucks or Ceramic Cats as your Icon.
I found the fx file getting complex enough to expire if I put a few more instructions in it. My graphics card is fairly hot, so I don't know if there is a problem with lesser cards. Would like any feedback of problems (or successes).
Also included is a "100% effect". For videos/images with aspect ratios different from the project aspect ratio, just apply this effect to the A/B images, and the transition will be full screen even if the image isn't.
Have fun, PatrickL
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DPL Effects and Transitions for Vista MM Website |
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ryan_khoo
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Re: Image Wipe Transition using ShaderTFX Posted: 17 Oct 2007 09:30 AM |
Hi Patrick,
How come I cannot download the earlier version of beer bottle, cat & truck anymore ?
When I click the "download file" button, the page just keep repeats itself to the same page.
Thanks
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Re: Image Wipe Transition using ShaderTFX Posted: 18 Oct 2007 08:13 AM |
Hey Ryan,
I meant to replace the earlier versions so to only continue with this latest, greatest version.
If you really want the older versions, I could make it available to you, but don't intend on supporting it any more.
What did you want from the earlier version that is not in this one? Perhaps I could provide the XML/Images to do what you want with this version.
Patrick |
DPL Effects and Transitions for Vista MM Website |
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ryan_khoo
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Re: Image Wipe Transition using ShaderTFX Posted: 18 Oct 2007 09:44 AM |
Hi Patrick,
I need the old version bcos my laptop was downloaded with the older version. Quite often I transfer the project files to my PC so I need the older version on my PC as well.
Oh yes, I need the beer bottle, cat and truck to go left, right up, down without stopping at the centre (I think your later version, it pause fo a while when it reaches the middle)
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Re: Image Wipe Transition using ShaderTFX Posted: 18 Oct 2007 02:36 PM |
OK Ryan, just for you. The 2 versions can be installed concurrently, and I urge you to start using version3.
"Old Outdated DPL ImageWipe Installer"
Look at the XML in Version 3. You can easily modify it to do what you want, or copy it and make a new effect. I would even do it for you and post it here if you would deign to switch.
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 19 Oct 2007 09:16 AM |
Ryan's post reminded me that not everybody is comfortable with scrubbing through XML and seeing how to use the parameters.
For the adventurous, here is a simple get started set of 4 transitions, Right, Up, Left and Down, using ImageWipe3 in it's EZ Mode.
Just copy the following code into notepad and save it in the AddOnTFX folder as "DPL ImageWipe3B.xml" and you will be rewarded with 4 new transitions using the Red Truck image. (You must restart MovieMaker so it will see this new file)
Then, you can replace the image with a PNG image of your choice (4:3 aspect ratio works well) and if you can put transparent areas in it, all the better. I can use MS Paint and freeware Irfanview to generate the images with transparent areas. In Paint, color the areas you want transparent some "odd color", save it as PNG, then open it in Irfanview and save it (as PNG) with the "odd color" selected as the transparent color.
Also note the FlipH parameter in the TruckL(eft) transition. A value of 1 means mirror the image horizontally. There is also a FlipV parameter. And the BorderWidth parameter says to create a "soft" transition area of width 0.1 (10%). Values of 0.0 to 1.0 are accepted. Look at the DPL ImageWipe3.XML file for the full set of parameters available. Angle is just the angle in degrees, with 0 being right, 90 up, -90 down etc. The range for Angle is -180 to +180.
One more caution. The "guid" for each transition must be unique. The easy way to do that is just to use the transition name you choose (which must also be unique).
OK, go to it guys and gals. Hope you have fun enjoying the fruits of Rehan's ShaderTFX. And Ryan, be adventurous and move up to this latest ImageWipe version.
<!-- ************* Moving ImageWipe transition using DPL ImageWipe3.fx ********** -->
<!-- ************* Using ImagewipeEZ - Angle and fx control the Transition ********* -->
<TransitionsAndEffects Version="2.8" specialiconfileid="5613" specialiconresourceid="101">
<Transitions>
<TransitionDLL guid="ShaderTFX.ShaderTransition">
<Transition name="DPL IW3EZ TruckR" iconid="16" guid="DPL IW3EZ TruckR" ShaderModel="2">
<Param name="ShaderFilename" value="DPL Imagewipe3EZ.fx"/>
<Param name="Technique" value="ImageWipeEZ"/>
<Param name="TextureFile" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\DPL ImageWipes3\Red_TruckR.png"/>
<Semantics>
<Param name="Angle" type="float" value="0" />
<Param name="BorderWidth" type="float" value="0.1" />
</Semantics>
</Transition>
<Transition name="DPL IW3EZ TruckU" iconid="17" guid="DPL IW3EZ TruckU" ShaderModel="2">
<Param name="ShaderFilename" value="DPL Imagewipe3EZ.fx"/>
<Param name="Technique" value="ImageWipeEZ"/>
<Param name="TextureFile" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\DPL ImageWipes3\Red_TruckR.png"/>
<Semantics>
<Param name="Angle" type="float" value="90" />
<Param name="BorderWidth" type="float" value="0.1" />
</Semantics>
</Transition>
<Transition name="DPL IW3EZ TruckL" iconid="18" guid="DPL IW3EZ TruckL" ShaderModel="2">
<Param name="ShaderFilename" value="DPL Imagewipe3EZ.fx"/>
<Param name="Technique" value="ImageWipeEZ"/>
<Param name="TextureFile" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\DPL ImageWipes3\Red_TruckR.png"/>
<Semantics>
<Param name="Angle" type="float" value="180" />
<Param name="FlipH" type="float" value="1.0" />
<Param name="BorderWidth" type="float" value="0.1" />
</Semantics>
</Transition>
<Transition name="DPL IW3EZ TruckD" iconid="19" guid="DPL IW3EZ TruckD" ShaderModel="2">
<Param name="ShaderFilename" value="DPL Imagewipe3EZ.fx"/>
<Param name="Technique" value="ImageWipeEZ"/>
<Param name="TextureFile" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\DPL ImageWipes3\Red_TruckR.png"/>
<Semantics>
<Param name="Angle" type="float" value="-90" />
<Param name="BorderWidth" type="float" value="0.1" />
</Semantics>
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>
P.S. You also might be interested in the "Magnify" parameter. A value of 1.0 is no change, 0.5 is half size and 1.5 is 50% bigger, etc.
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 19 Oct 2007 01:01 PM |
| that is my dad's favorite beer. and why did i have to see this after he got drunk? why???? |
20" iMac
2.4 GHz Intel Core 2 Duo Processor
1 GB RAM (To be upgraded..)
250 GB Hard Drive 7200RPM
Firewire 400 and 800
4 USBs
Beautiful Design |
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ryan_khoo
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Re: Image Wipe Transition using ShaderTFX Posted: 19 Oct 2007 02:27 PM |
Hi Patrick,
Thanks for your explanation and effort.
But I am not sure I really understand you.
I have some questions:
a) if I copy the codes and put it in the AddOnTFX folder, I will get only 4 trucks going either left, right, up or down. (but what about those cat and beer bottle ?) (will the trucks, cat beer bottle moves in constant speed without stopping at the centre ?)
b) When I copied the codes into AddOnTFX folder, will a DPL ImageWipes3 folder be created automatically ? Or do I have to create the folder ?
c) when you say "...you can ... replace the image ..", in what folder will the image be ?
d) instead of replacing, can I add on image into folders mentioned in (c) ?
e) if I add on my own images as stated in (d), will my own images move like the truck ?
f) try as I might, but I really cannot understand the techincal stuff about guid and all those degrees, do I still have to modify the xml codes ?
Thanks for your patience
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ryan_khoo
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Re: Image Wipe Transition using ShaderTFX Posted: 19 Oct 2007 02:38 PM |
Have been wanting to ask this basic question but forget:
g) i know .jpg is a picture file, .gif is a animation file. But what really is a .png file ?
h) what is a good and yet simple program to use to create a .gif file besides Irfanview?
thanks again |
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Re: Image Wipe Transition using ShaderTFX Posted: 19 Oct 2007 06:16 PM |
Question 1:
They are all image file formats and can be edited in many programs. There are some differences though:
JPG files are best for photo-type images with many colors. They have no way to specify a transparency at all.
GIF files are best for drawing-type images with a limited number of colors in a palette. They have two advantages: 1) can store a sequence of images for a small animation. 2) can allow for a single level of transparency (e.g. fully opaque/fully transparent).
PNG files can handle both photos and drawings equally well. They have an advantage in that they can allow for transparency in the form of a 8-bit alpha channel. This allows for up to 256 levels from fully transparent to fully opaque.
For the Image Wipe Transition, you must have an image with multiple layers of transparency (so it knows what is the leading and trailing edge). So only PNG (I believe) will work for this.
Question 2:
GIMP, Paint.net and IrvanView can edit all these image formats. For GIF *animations*, however, only certain programs can handle the multiple images in a GIF file. |
Blaine - Digital Media MVP
Movie Maker (Custom Titles, Effects. etc.)
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Re: Image Wipe Transition using ShaderTFX Posted: 20 Oct 2007 06:27 AM |
Hi Blaine, thanks for your interest and the assist.
Just a bit more information on your answer to Q1. Version 3 is a bit different from the previous versions.
(1)
In EZMode (like the above XML), there needs to be only opaque and transparent areas of the image (yea, PNG is good and static GIF might work?). The code provides a straight line transition at 90 degrees to the angle specified. I imagine your "Love Boat Anchor" image could be directly plugged into the above TruckU transition. This kind of image can be accomplished with MS Paint and Irfanview only.
The Fancy Mode transition images are more complex, and do require the use of a pretty competent image editor such as you mentioned. See the DPL Imagewipe3.xml for more info. Now it just uses Black and White and grays to control the odd shaped transitions, but the BW areas need to be <20% opaque (alpha - I use 2%). PNG only.
PatrickL |
DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 20 Oct 2007 07:11 AM |
Hi Ryan, thanks for your interest, and yes you have to work with and change the XML.
You probably should be familiar with information outlined in this view post 2203 before diving in too deeply. And I am assuming you have installed DPL ImageWipe3 and have Vista.
Now with the information from the above post, save the above XML in the AddOnTFX folder as "DPL Imagewipe3B.xml". Then change the line
<Param name="TextureFile" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\DPL ImageWipes3\Red_TruckR.png"/>
to
<Param name="TextureFile" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\DPL ImageWipes3\CatR.png"/> .
and re-save the file back to the AddOnTFX folder.
Now when you restart MovieMaker, the DPL IW3EZ TruckR transition will use the CatR image and will progress smoothly from left to right. No stops.
Yes, use the ImageWipes3 folder for any image additions or changes.
You can add effects to the XML file just by copying an existing effect (the 9 or so lines describing the effect), inserting them after the other effects, and modifying them appropriately. Be sure to rename them, and change the guid.
When you have accomplished the above, you are well on your way to understanding and being able to do more than you ever thought possible. Come back then, and we'll help you more. The information in the 2203 post referenced above is crucial, study it well.
Another approach is to ask very explicitly for what you want/need, and maybe some kind soul will provide for you. There are a lot of kind souls in this forum.
Good Luck and have fun.
PatrickL
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DPL Effects and Transitions for Vista MM Website |
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Re: Image Wipe Transition using ShaderTFX Posted: 19 Feb 2009 05:55 AM |
hey can u make an xml code.??
so i can just use it like a normal xml code and get the same bars accross the screen instead of having the shaderTFX installed
my trial is finished now so i cant use it any more..=(
thanks ^^ |
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Re: Image Wipe Transition using ShaderTFX Posted: 30 Mar 2009 06:37 AM |
thanks,
i have it now and iv got some awesome effects
but i was wondering if you could,instead of a image like a cat wipe if your could change it into bars about | | yay big.. but with a different part of your vid playing in that stripe..?
thx ^^ |
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Re: Image Wipe Transition using ShaderTFX Posted: 30 Mar 2009 06:39 AM |
oh sorry the size came out wrong ... just ignore taht yay big...
thanks. |
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