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Movie Maker Users Showcase  > Share Your XP Transitions and Effects!!  > Re: Transmission from deep space?    
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 Author Thread: Transmission from deep space?
drtomway is not online. Last active: 3/17/2005 10:00:21 AM drtomway
Joined: 15 Mar 2005
Total Posts: 4
 
Transmission from deep space?
Posted: 15 Mar 2005 02:30 PM
I'm trying to figure out how to introduce random, sporadic and localized pixelation noise into the video, of the sort that is introduced into digital satellite transmissions.

My goal is to make a piece of video look as if it were a transmission from deep space.

So, my question for the Zen masters of MM2 (rehan, papajohn, dlk, glow, etc.) and anyone else is, am I asking too much of MM2? I cannot find randomization in the docs anywhere, nor how to apply a filter effect like MaxSquare in a contrained area of the frame.

http://www.csc.villanova.edu/~tway/
Rehan is not online. Last active: 5/8/2012 5:49:17 PM Rehan
www.rehanfx.org
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Re: Transmission from deep space?
Posted: 15 Mar 2005 06:05 PM
Tom, it would be easier to work on if you can give more details or an example image... Are you looking something more than what can be done by the Film Aging Effect (browse down or select from table of contents).

www.rehanfx.org - do more with Windows Movie Maker...
rehanfx.x10hosting.com - mirror site
PapaJohn is not online. Last active: 2/23/2015 2:43:58 PM PapaJohn
www.papajohn.org
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Re: Transmission from deep space?
Posted: 15 Mar 2005 06:34 PM
Capturing the visualizations from iTunes or the Windows Media Player, and overlaying them on your video might be one way to go.... I have a number of clips from them in my library that might work...

... my website isn't here... it's at www.papajohn.org
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 15 Mar 2005 09:48 PM
Perhaps I know what you mean. Are we talking about
something where the video is running fine...and then
quality degrades...you get large pixelation, and then the
video reception improves again, and everything back to normal?
Perhaps one of the pixelation transitions...with progress
frozen at .1 or something.
Not sure if that is what you mean, but let me try something once.

dlk
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 15 Mar 2005 10:22 PM
Hi,

Something like this might be what you are talking about.

<TransitionsAndEffects Version="1.0">
<Transitions>
<TransitionDLL guid="{C63344D8-70D3-4032-9B32-7A3CAD5091A5}">
<Transition nameID="62809" iconid="76" comment="pixelate">
<Param name="InternalName" value="ParticleSystem" />
<Param name="ScatterDirection" value="in" />
<Param name="MaxParticles" value="100" />
<Param name="SpinDirection" value="right" />
<Param name="ParticleSpeed" value="40.0" />
<Param name="ParticleSpinSpeed" value="0.5" />
<Param name="ExponentialProgressDuration" value="0.9" />
<Param name="ExponentialProgressScale" value="0.25" />
<Param name="progress" value="0.1" />
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>


this may need some work, but it might be a starting point.
here is a Sharegear sample, if my laptop is running
pixelate

otherwise, just fire up the transition...and try it out for yourself.
there is also a dissolve transition...if you really meant static
and not pixelation.

dlk
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 15 Mar 2005 10:39 PM
Oh...and this type of transition is easy to implement.
Just cut your video at the spot you wish to have
"cut out"...and use the transition the join the 2 clips.
The pixelation will hide any overlay, and you will never
notice any lost footage. A cheap trick to hide a
bad spot in your video(when the kid at the birthday
party picks his nose) The sound is a different issue.
How you handle that is another whole topic. A static
sound effect? A high pitched oscillation sound? An alien
sound effect, from deep space? Or silence?


dlk


dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 15 Mar 2005 11:42 PM
Oops...what I had working, and made a demo of was
just the canned pixelate transition.
So, ignore my code above...until I figure something out.
In the meantime...perhaps you like that look,
so what you want is already there.

dlk
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 15 Mar 2005 11:57 PM
ok, this is the right code...and will just interupt
with a some solid pixelation...
try mine and the regular pixelate.

<TransitionsAndEffects Version="1.0">
<Transitions>
<TransitionDLL guid="{C63344D8-70D3-4032-9B32-7A3CAD5091A5}">
</Transition>
<Transition name="pixelate1" iconid="76" comment="pixelate1">
<Param name="InternalName" value="ParticleSystem" />
<Param name="ScatterDirection" value="in" />
<Param name="MaxParticles" value="40" />
<Param name="SpinDirection" value="right" />
<Param name="ParticleSpeed" value="40.0" />
<Param name="ParticleSpinSpeed" value="0.5" />
<Param name="ExponentialProgressDuration" value="0.9" />
<Param name="ExponentialProgressScale" value="0.25" />
<Param name="progress" value="0.1" />
</Transition>
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>
drtomway is not online. Last active: 3/17/2005 10:00:21 AM drtomway
Joined: 15 Mar 2005
Total Posts: 4
 
Re: Transmission from deep space?
Posted: 17 Mar 2005 09:56 AM
Thanks so much for the amazing efforts and kindness in addressing my question (everybody here)! I really appreciate it. I like the transition you created, dlk.

Your description is very close to what I was thinking, but I've got to think so more. I'm going to play around with the transition/effect a bit and hopefully post here what I come up with.

http://www.csc.villanova.edu/~tway/
tbyrd7564 is not online. Last active: 4/23/2005 5:27:04 PM tbyrd7564
Joined: 20 Mar 2005
Total Posts: 3
 
Re: Transmission from deep space?
Posted: 22 Mar 2005 05:08 PM
dlk, i cant access ur site can u upload ur stuff 2 link sitesled or something?
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 23 Mar 2005 07:49 AM
Tbyrd,
What would you like to see? The sample on this post
just uses the standard pixelate transition, so there is
not much to see...or at least nothing you can't try
for yourself. I also posted a pixelate version that
does not transition, but I think the good doctor is
still considering how he wants the effect to look....
so we haven't tried anything more.
I can put together a "yousendit" file, but again....
not sure there was anything on this thread.

dlk
tbyrd7564 is not online. Last active: 4/23/2005 5:27:04 PM tbyrd7564
Joined: 20 Mar 2005
Total Posts: 3
 
Re: Transmission from deep space?
Posted: 23 Mar 2005 08:03 PM
idc what u put 2gether i just want 2 see some of ur work can u just upload some stuff on like sitesled/yousendit
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: Transmission from deep space?
Posted: 24 Mar 2005 07:31 AM
Well, a little demanding, but who am I to teach
Mrs. Byrd's litte boy manners? Anyway...here ya go.

all samples

This is everything, so it may take 5 to
10 minutes to download.

dlk
tbyrd7564 is not online. Last active: 4/23/2005 5:27:04 PM tbyrd7564
Joined: 20 Mar 2005
Total Posts: 3
 
Re: Transmission from deep space?
Posted: 24 Mar 2005 06:20 PM
thanx
kathokatho is not online. Last active: 12/29/2011 3:52:08 AM kathokatho
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Re: Transmission from deep space?
Posted: 15 Apr 2005 03:07 PM
This isn't pixelation...but more of a loss of picture/static/then recovery.....but it might work.

Sample is at http://www.hill-clark.com/kathy/statichele.wmv

I split the clip-inserted static (see my uploads on TV Static in this forum) then used the "bars" transition to move in and out of static...added a little static sound....that's it.

Cuss, act rude... be ungrateful....go ahead, make my day!

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