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Windows Movie Maker  > Transitions, Effects and Titles  > Re: shatter in    
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 Author Thread: shatter in
binderyman is not online. Last active: 1/31/2010 6:26:37 AM binderyman
Joined: 01 Jan 2006
Total Posts: 45
 
shatter in
Posted: 15 Apr 2007 07:38 PM
I'm playing with a transition that I'm having problems with.

Instead of an outward shatter, I want to make an inward shatter - that is I want the title to come in from 360 degrees around the screen and appear to assemble in the center of the screen but my efforts are laughable at best. Any suggestions welcome. Argh.

Saline Entertainment Television (SETV)

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considerate_guy is not online. Last active: 8/7/2015 5:49:08 PM considerate_guy
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Re: shatter in
Posted: 15 Apr 2007 08:11 PM
I would take the Shatter Out transition, run it on a title then reverse the video.

Blaine
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ayumilove is not online. Last active: 5/1/2008 6:34:29 PM ayumilove
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Re: shatter in
Posted: 15 Apr 2007 08:20 PM
windows movie maker already has shatter in, i guess the opposite is called shatter out...

<TransitionsAndEffects Version="1.0">
<Transitions>
<TransitionDLL guid="{C63344D8-70D3-4032-9B32-7A3CAD5091A5}">
<Transition name="Ayumi Shatter: Back Down" iconid="76" comment="Credits to Daniel 2005 http://www.danielfx.moo.no">
<Param name="InternalName" value="ParticleSystem" />
<Param name="ScatterDirection" value="in" />
<Param name="MaxParticles" value="600" />
<Param name="SpinDirection" value="right" />
<Param name="ParticleSpeed" value="-80.0" />
<Param name="ParticleSpinSpeed" value="0.9" />
<Param name="ExponentialProgressDuration" value="0.9" />
<Param name="ExponentialProgressScale" value="0.25" />
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>

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ayumilove is not online. Last active: 5/1/2008 6:34:29 PM ayumilove
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Re: shatter in
Posted: 15 Apr 2007 08:21 PM
i don't really understand with 360 degree title o.o"

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binderyman is not online. Last active: 1/31/2010 6:26:37 AM binderyman
Joined: 01 Jan 2006
Total Posts: 45
 
Re: shatter in
Posted: 15 Apr 2007 08:34 PM
Sorry, I didn't explain it well in my utter frustration.

What I'm thinking is pieces of the text coming in from all four sides of the screen and then assemble in the center. I figured I could do it with a shatter effect if I used a black base screen and put the text on a white screen. Doing white/white isn't very impressive.

Saline Entertainment Television (SETV)

A man with too much time on his hands productions

NLA-Entertainment
binderyman is not online. Last active: 1/31/2010 6:26:37 AM binderyman
Joined: 01 Jan 2006
Total Posts: 45
 
Re: shatter in
Posted: 15 Apr 2007 08:36 PM
Forgot. For whatever reason my shatter in transition is shattering out. I'll add the one in this thread.

Saline Entertainment Television (SETV)

A man with too much time on his hands productions

NLA-Entertainment
binderyman is not online. Last active: 1/31/2010 6:26:37 AM binderyman
Joined: 01 Jan 2006
Total Posts: 45
 
Re: shatter in
Posted: 15 Apr 2007 09:05 PM
Here's what I'm trying to do but just the opposite of this effect. The little blocks go IN and assemble. Probably can't be done but since I'm always wrong...... Saw it on a preview for a show on Spike and thought it would be cool.

demo


Saline Entertainment Television (SETV)

A man with too much time on his hands productions

NLA-Entertainment
dlk is not online. Last active: 7/2/2011 1:14:29 PM dlk
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Re: shatter in
Posted: 15 Apr 2007 10:35 PM
Not really what you want, but a little closer

<TransitionsAndEffects Version="1.0">
<Transitions>
</TransitionDLL>
<TransitionDLL guid="{C63344D8-70D3-4032-9B32-7A3CAD5091A5}">
<Transition name="Shatter Away" iconid="76" comment="shatter away from screen">
<Param name="InternalName" value="ParticleSystem" />
<Param name="ScatterDirection" value="out" />
<Param name="MaxParticles" value="40" />
<Param name="SpinDirection" value="out" />
<Param name="ParticleSpeed" value="40.0" />
<Param name="ParticleSpinSpeed" value="0.5" />
<Param name="ExponentialProgressDuration" value="0.9" />
<Param name="ExponentialProgressScale" value="0.25" />
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>
timetodoit is not online. Last active: 7/25/2008 10:03:36 PM timetodoit
Joined: 06 Jan 2008
Total Posts: 36
 
Re: shatter OUT
Posted: 25 Jul 2008 04:28 PM
Out is what I want. But these codes or whatever they are how do you implement these codes to make the pictures explode outward? This would be real funny!

timetodoit
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