[Lights, Camera, Action]

Home    Forums    Tutorials    Search    Books    Links 

Windows Movie Maker tips, tutorials, forums and more...



 
Windows Movie Maker Home   Search   Login   Register   Member List  
Movie Maker Users Showcase  > Share Your Vista Transitions and Effects!!  > PIP Plus converted to Vista    
Previous Thread :: Next Thread 
 Author Thread: PIP Plus converted to Vista
Monte033 is not online. Last active: 5/10/2013 7:54:35 PM Monte033
Joined: 01 Nov 2007
Total Posts: 109
 
PIP Plus converted to Vista
Posted: 12 May 2011 01:03 PM
Some of the transitions that are workable were converted to MM 6.0. You will need to have Rehan's ShaderTFX and Patrick's DPL PIP2 Transitions installed first for this to work.

You'll also need to download the following images and place them in C:\Program Files\Movie Maker\Shared\AddOnTFX\Photos

satcompic.jpg
wborder.png
stack8.png

<TransitionsAndEffects Version="2.8">
<Transitions>
<TransitionDLL guid="ShaderTFX.ShaderTransition">
<Transition name="PIP Slide In Newscaster" iconid="24" guid="PIP Slide In Newscaster" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.10, 0.10, 0.4, 0.4" />
<Point time="0.25" value="1.10, 0.10, 0.4, 0.4" />
<Point time="0.55" value="0.55, 0.10, 0.4, 0.4" />
<Point time="0.7" value="0.55, 0.10, 0.4, 0.4" />
<Point time="0.9" value="1.10, 0.10, 0.4, 0.4" />
</RectB>
</Semantics>
<Param name="BorderB" value="Black, 4" />
<Param name="Background" value="Black" />
</Transition>
<Transition name="PIP Psuedo 24-1" iconid="2" guid="PIP Psuedo 24-1" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.05, 0.05, 0.46, 0.46" />
<Point time="1.0" value="0.05, 0.05, 0.46, 0.46" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.52, 0.54, 0.46, 0.46" />
<Point time="1.0" value="0.52, 0.54, 0.46, 0.46" />
</RectB>
</Semantics>
<Param name="Background" value="#000000" />
</Transition>
<Transition name="PIP Psuedo 24-2" iconid="3" guid="PIP Psuedo 24-2" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.05, 0.05, 0.45, 0.65" />
<Point time="1.0" value="0.05, 0.05, 0.45, 0.65" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.54, 0.35, 0.45, 0.6" />
<Point time="1.0" value="0.54, 0.35, 0.45, 0.6" />
</RectB>
</Semantics>
<Param name="Background" value="#000000" />
</Transition>
<Transition name="PIP 25/100 - transparent" iconid="3" guid="PIP 25/100" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.375, 0.375, 0.25, 0.25" />
</RectB>
</Semantics>
<Param name="Background" value="0x000000" />
</Transition>
<Transition name="PIP 40/100 - transparent" iconid="5" guid="PIP 40/100" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.30, 0.30, 0.40, 0.40" />
</RectB>
</Semantics>
<Param name="Background" value="0x000000" />
</Transition>
<Transition name="PIP 80/100 - transparent" iconid="9" guid="PIP 80/100" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.10, 0.10, 0.80, 0.80" />
</RectB>
</Semantics>
<Param name="Background" value="0x000000" />
</Transition>
<Transition name="PIP Almost Fade To Black" iconid="11" guid="PIP Almost Fade To Black" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.5" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.10, 0.10, 0.4, 0.4" />
<Point time="0.5" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="#000000" />
</Transition>
<Transition name="PIP A-Right Down B-Around" iconid="11" guid="PIP A-Right Down B-Around" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 0.5, 0.5" />
<Point time="0.0" value="0.5, 0.5, 0.5, 0.5" />
<Point time="0.75" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.7, 0.35, 0.3, 0.3" />
<Point time="0.1" value="0.7, 0.7, 0.3, 0.3" />
<Point time="0.366" value="0.0, 0.7, 0.3, 0.3" />
<Point time="0.566" value="0.0, 0.0, 0.3, 0.3" />
<Point time="0.833" value="0.7, 0.0, 0.3, 0.3" />
<Point time="0.9" value="0.7, 0.35, 0.3, 0.3" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="black" />
</Transition>
<Transition name="PIP Bounce off 2" iconid="3" guid="PIP Bounce off 2" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.00, 0.25, 0.5, 0.5" />
<Point time="0.25" value="0.00, 0.25, 0.5, 0.5" />
<Point time="0.3" value="0.00, 0.25, 0.35,0.5" />
<Point time="0.4" value="0.00, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.10, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Cross" iconid="13" guid="PIP Cross" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.25" value="0.52,0.25,0.46,0.44" />
<Point time="0.3" value="0.52,0.25,0.46,0.44" />
<Point time="0.4" value="0.52,0.25,0.46,0.44" />
<Point time="0.5" value="0.52,0.25,0.46,0.44" />
<Point time="0.6" value="0.52,0.25,0.46,0.44" />
<Point time="0.7" value="0.52,0.25,0.46,0.44" />
<Point time="0.8" value="0.52,0.25,0.46,0.44" />
<Point time="1.0" value="0.52,0.25,0.46,0.44" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.0, 0.25, 0.5, 0.5" />
<Point time="0.25" value="0.0, 0.25, 0.5, 0.5" />
<Point time="0.3" value="0.0, 0.25, 0.35,0.5" />
<Point time="0.4" value="0.0, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.1, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="black" />
</Transition>
<Transition name="PIP Cross Over 2" iconid="3" guid="PIP Cross Over 2" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 0.5, 0.5" />
<Point time="0.5" value="0.5, 0.5, 0.5, 0.5" />
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 0.5, 0.5" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.5, 0.5, 0.5, 0.5" />
<Point time="0.5" value="0.0, 0.0, 0.5, 0.5" />
<Point time="1.0" value="0.5, 0.5, 0.5, 0.5" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="black" />
</Transition>
<Transition name="PIP Fade - Ease In/Out" iconid="15" guid="PIP Fade - Ease In/Out" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="-0.10, -0.10, 1.20, 1.20" />
<Point time="0.4" value="-0.10, -0.10, 1.20, 1.20" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.10, 0.10, 0.4, 0.4" />
<Point time="0.4" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="0x000000" />
</Transition>
<Transition name="PIP Film Strip 2" iconid="3" guid="PIP Film Strip 2" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.25" value="0.0140625, 0.2125, 0.478125, 0.478125" />
<Point time="1.0" value="0.0140625, 0.2125, 0.478125, 0.478125" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.5094, 0.2125, 0.478125, 0.478125" />
<Point time="0.75" value="0.5094, 0.2125, 0.478125, 0.478125" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="black" />
</Transition>
<Transition name="Pip Marquee Video B to T" iconid="12" guid="PIP Marquee Video B to T" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.25, 1.0, 0.5, 0.5" />
<Point time="0.25" value="0.25, 0.375, 0.5, 0.5" />
<Point time="0.375" value="0.25, 0.3125, 0.5, 0.5" />
<Point time="0.5" value="0.25, 0.25, 0.5, 0.5" />
<Point time="0.625" value="0.25, 0.1875, 0.5, 0.5" />
<Point time="0.75" value="0.25, 0.125, 0.5, 0.5" />
<Point time="1.0" value="0.25, -0.5, 0.5, 0.5" />
</RectB>
</Semantics>
</Transition>
<Transition name="Pip Marquee Video R to L" iconid="28" guid="PIP Marquee Video R to L" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.0, 0.25, 0.5, 0.5" />
<Point time="0.25" value="0.375, 0.25, 0.5, 0.5" />
<Point time="0.375" value="0.3125, 0.25, 0.5, 0.5" />
<Point time="0.5" value="0.25, 0.25, 0.5, 0.5" />
<Point time="0.625" value="0.1875, 0.25, 0.5, 0.5" />
<Point time="0.75" value="0.125, 0.25, 0.5, 0.5" />
<Point time="1.0" value="-0.5, 0.25, 0.5, 0.5" />
</RectB>
</Semantics>
</Transition>
<Transition name="Pip Marquee Video T to B" iconid="30" guid="PIP Marquee Video T to B" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.25, -0.5, 0.5, 0.5" />
<Point time="0.25" value="0.25, 0.125, 0.5, 0.5" />
<Point time="0.375" value="0.25, 0.1875, 0.5, 0.5" />
<Point time="0.5" value="0.25, 0.25, 0.5, 0.5" />
<Point time="0.625" value="0.25, 0.3125, 0.5, 0.5" />
<Point time="0.75" value="0.25, 0.375, 0.5, 0.5" />
<Point time="1.0" value="0.25, 1.0, 0.5, 0.5" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Move Left and Back" iconid="23" guid="PIP Move Left and Back" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.1" value="-0.5,0.0,1.0,1.0" />
<Point time="0.9" value="-0.5,0.0,1.0,1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.0,0.0,1.0,1.0" />
<Point time="0.1" value="0.5,0.0,1.0,1.0" />
<Point time="0.9" value="0.5,0.0,1.0,1.0" />
<Point time="1.0" value="1.0,0.0,1.0,1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Moving A BottomLeft" iconid="11" guid="PIP Moving A BottomLeft" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.3" value="0.1, 0.4, 0.5, 0.5" />
<Point time="0.5" value="0.1, 0.4, 0.5, 0.5" />
<Point time="0.8" value="0.0, 0.8, 0.2, 0.2" />
<Point time="1.0" value="0.0, 0.8, 0.2, 0.2" />
</RectA>
</Semantics>
</Transition>
<Transition name="PIP Moving A BottomRight" iconid="11" guid="PIP Moving A BottomRight" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.3" value="0.4, 0.4, 0.5, 0.5" />
<Point time="0.5" value="0.4, 0.4, 0.5, 0.5" />
<Point time="0.8" value="0.8, 0.8, 0.2, 0.2" />
<Point time="1.0" value="0.8, 0.8, 0.2, 0.2" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.5,0.5,0.5" />
<Point time="0.3" value="0.0,0.5,0.5,0.5" />
<Point time="0.5" value="0.0,0.5,0.5,0.5" />
<Point time="0.8" value="0.0,0.5,0.5,0.5" />
<Point time="1.0" value="0.0,0.5,0.5,0.5" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Moving A TopLeft" iconid="11" guid="PIP Moving A TopLeft" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.3" value="0.1, 0.1, 0.5 ,0.5" />
<Point time="0.5" value="0.1, 0.1, 0.5 ,0.5" />
<Point time="0.8" value="0.0, 0.0, 0.2, 0.2" />
<Point time="1.0" value="0.0, 0.0, 0.2, 0.2" />
</RectA>
</Semantics>
</Transition>
<Transition name="PIP Moving A TopRight" iconid="11" guid="PIP Moving A TopRight" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.3" value="0.4, 0.1, 0.5, 0.5" />
<Point time="0.5" value="0.4, 0.1, 0.5, 0.5" />
<Point time="0.8" value="0.8, 0.0, 0.2, 0.2" />
<Point time="1.0" value="0.8, 0.0, 0.2, 0.2" />
</RectA>
</Semantics>
</Transition>
<Transition name="PIP News" iconid="24" guid="PIP News" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.7, 0.05, 0.25, 0.25" />
<Point time="0.9" value="0.7, 0.05, 0.25, 0.25" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP News Headline" iconid="24" guid="PIP News Headline" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<TextureFile value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\Photos\wborder.png" />
<Semantics>
<FadeOutA type="bool" value="false" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.1" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.4" value="0.05, 0.05, 0.3, 0.3" />
<Point time="0.5" value="0.05, 0.05, 0.3, 0.3" />
<Point time="0.6" value="0.05, 0.05, 0.3, 0.3" />
<Point time="0.7" value="0.05, 0.05, 0.3, 0.3" />
<Point time="0.8" value="0.05, 0.05, 0.3, 0.3" />
<Point time="1.0" value="0.2, 0.2, 0.0, 0.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Orbit 2" iconid="3" guid="PIP Orbit 2" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="3.0" value="0.37,0.37,0.25,0.25" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.7, 0.35, 0.3, 0.3" />
<Point time="0.1" value="0.7, 0.7, 0.3, 0.3" />
<Point time="0.366" value="0.0, 0.7, 0.3, 0.3" />
<Point time="0.566" value="0.0, 0.0, 0.3, 0.3" />
<Point time="0.833" value="0.7, 0.0, 0.3, 0.3" />
<Point time="0.9" value="0.7, 0.35, 0.3, 0.3" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="black" />
</Transition>
<Transition name="PIP Right Slide In" iconid="0" guid="PIP Right Slide In" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="1.0, 0.25, 0.5, 0.5" />
<Point time="0.25" value="0.30, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.25, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Satellite Communication Static 1" iconid="0" guid="PIP Satellite Communication Static 1" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<TextureFile value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\Photos\satcompic.jpg" />
<Semantics>
<BorderWidthA type="float" value="0.008"/>
<BorderColorA type="color" value="blue" />
<BorderWidthB type="float" value="0.008"/>
<BorderColorB type="color" value="blue" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.036,0.25,0.46,0.44" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.52,0.25,0.46,0.44" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Satellite Communication Static 2" iconid="0" guid="PIP Satellite Communication Static 2" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<TextureFile value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\Photos\satcompic.jpg" />
<Semantics>
<BorderWidthA type="float" value="0.008"/>
<BorderColorA type="color" value="blue" />
<BorderWidthB type="float" value="0.008"/>
<BorderColorB type="color" value="blue" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.52,0.25,0.46,0.44" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.036,0.25,0.46,0.44" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Satellite Communication Motion 1" iconid="0" guid="PIP Satellite Communication Motion 1" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<TextureFile value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\Photos\satcompic.jpg" />
<Semantics>
<BorderWidthA type="float" value="0.008"/>
<BorderColorA type="color" value="black" />
<BorderWidthB type="float" value="0.008"/>
<BorderColorB type="color" value="black" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="0.036,0.25,0.46,0.44" />
<Point time="0.3" value="0.036,0.25,0.46,0.44" />
<Point time="0.4" value="0.036,0.25,0.46,0.44" />
<Point time="0.5" value="0.036,0.25,0.46,0.44" />
<Point time="0.6" value="0.036,0.25,0.46,0.44" />
<Point time="0.7" value="0.036,0.25,0.46,0.44" />
<Point time="0.8" value="0.036,0.25,0.46,0.44" />
<Point time="1.0" value="0.036,0.25,0.46,0.44" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.52,0.25,0.46,0.44" />
<Point time="0.2" value="0.52,0.25,0.46,0.44" />
<Point time="0.3" value="0.52,0.25,0.46,0.44" />
<Point time="0.4" value="0.52,0.25,0.46,0.44" />
<Point time="0.5" value="0.52,0.25,0.46,0.44" />
<Point time="0.6" value="0.52,0.25,0.46,0.44" />
<Point time="0.7" value="0.52,0.25,0.46,0.44" />
<Point time="0.8" value="0.52,0.25,0.46,0.44" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Satellite Communication Motion 2" iconid="0" guid="PIP Satellite Communication Motion 2" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<TextureFile value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\Photos\satcompic.jpg" />
<Semantics>
<BorderWidthA type="float" value="0.008"/>
<BorderColorA type="color" value="black" />
<BorderWidthB type="float" value="0.008"/>
<BorderColorB type="color" value="black" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="0.52,0.25,0.46,0.44" />
<Point time="0.3" value="0.52,0.25,0.46,0.44" />
<Point time="0.4" value="0.52,0.25,0.46,0.44" />
<Point time="0.5" value="0.52,0.25,0.46,0.44" />
<Point time="0.6" value="0.52,0.25,0.46,0.44" />
<Point time="0.7" value="0.52,0.25,0.46,0.44" />
<Point time="0.8" value="0.52,0.25,0.46,0.44" />
<Point time="1.0" value="0.52,0.25,0.46,0.44" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.036,0.25,0.46,0.44" />
<Point time="0.2" value="0.036,0.25,0.46,0.44" />
<Point time="0.3" value="0.036,0.25,0.46,0.44" />
<Point time="0.4" value="0.036,0.25,0.46,0.44" />
<Point time="0.5" value="0.036,0.25,0.46,0.44" />
<Point time="0.6" value="0.036,0.25,0.46,0.44" />
<Point time="0.7" value="0.036,0.25,0.46,0.44" />
<Point time="0.8" value="0.036,0.25,0.46,0.44" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Scrappey 1" iconid="0" guid="PIP Scrappey 1" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.49, 0.49, 0.02, 0.02" />
<Point time="0.2" value="0.49, 0.49, 0.02, 0.02" />
<Point time="0.5" value="0.35, 0.35, 0.3, 0.3" />
<Point time="0.7" value="0.35, 0.35, 0.3, 0.3" />
<Point time="0.9" value="0.65, 0.05, 0.3, 0.3" />
<Point time="1.0" value="0.65, 0.05, 0.3, 0.3" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Scrappey 2" iconid="0" guid="PIP Scrappey 2" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.65, 0.05, 0.3, 0.3" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Stretch In From Right" iconid="0" guid="PIP Stretch In From Right" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.50" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.999, 0.28, 0.5, 0.45" />
<Point time="0.3" value="0.25, 0.28, 0.75, 0.45" />
<Point time="0.301" value="0.25, 0.28, 0.75, 0.45" />
<Point time="0.6" value="0.25, 0.23, 0.45, 0.54" />
<Point time="0.601" value="0.25, 0.23, 0.45, 0.54" />
<Point time="0.61" value="0.25, 0.26, 0.59, 0.48" />
<Point time="0.611" value="0.25, 0.26, 0.59, 0.48" />
<Point time="0.62" value="0.25, 0.24, 0.46, 0.52" />
<Point time="0.621" value="0.25, 0.24, 0.46, 0.52" />
<Point time="0.63" value="0.25, 0.25, 0.58, 0.5" />
<Point time="0.631" value="0.25, 0.25, 0.58, 0.5" />
<Point time="0.64" value="0.25, 0.25, 0.47, 0.5" />
<Point time="0.641" value="0.25, 0.25, 0.47, 0.5" />
<Point time="0.65" value="0.25, 0.25, 0.57, 0.5" />
<Point time="0.651" value="0.25, 0.25, 0.57, 0.5" />
<Point time="0.66" value="0.25, 0.25, 0.48, 0.5" />
<Point time="0.661" value="0.25, 0.25, 0.48, 0.5" />
<Point time="0.67" value="0.25, 0.25, 0.56, 0.5" />
<Point time="0.671" value="0.25, 0.25, 0.56, 0.5" />
<Point time="0.68" value="0.25, 0.25, 0.49, 0.5" />
<Point time="0.681" value="0.25, 0.25, 0.49, 0.5" />
<Point time="0.69" value="0.25, 0.25, 0.5, 0.5" />
<Point time="1.0" value="0.25, 0.25, 0.5, 0.5" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Transparent Zoom" iconid="0" guid="PIP Transparent Zoom " shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.45" value="0.4,0.4,0.2,0.2" />
<Point time="0.5" value="0.4,0.4,0.2,0.2" />
<Point time="0.6" value="0.4,0.4,0.2,0.2" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.4,0.4,0.2,0.2" />
<Point time="0.4" value="0.4,0.4,0.2,0.2" />
<Point time="0.5" value="0.4,0.4,0.2,0.2" />
<Point time="0.95" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Transparent Zoom IN" iconid="0" guid="PIP Transparent Zoom IN" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.45" value="-0.75,-0.75,2.5,2.5" />
<Point time="0.5" value="-0.75,-0.75,2.5,2.5" />
<Point time="0.6" value="-0.75,-0.75,2.5,2.5" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="-0.75,-0.75,2.5,2.5" />
<Point time="0.4" value="-0.75,-0.75,2.5,2.5" />
<Point time="0.5" value="-0.75,-0.75,2.5,2.5" />
<Point time="0.95" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Vertical Hold" iconid="0" guid="PIP Vertical Hold" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.1" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.15" value="0.0, 0.2, 1.0, 1.0" />
<Point time="0.2" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.4" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.46" value="0.0, 0.4, 1.0, 1.0" />
<Point time="0.52" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.7" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.74" value="0.0, 0.1, 1.0, 1.0" />
<Point time="0.78" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.1" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.15" value="0.0, -0.82, 1.0, 1.0" />
<Point time="0.2" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.4" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.46" value="0.0, -0.62, 1.0, 1.0" />
<Point time="0.52" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.7" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.74" value="0.0, -0.92, 1.0, 1.0" />
<Point time="0.78" value="0.0, -1.02, 1.0, 1.0" />
<Point time="1.0" value="0.0, -1.02, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Vertical Hold Roll" iconid="0" guid="PIP Vertical Hold Roll" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.05" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.1" value="0.0, -0.2, 1.0, 1.0" />
<Point time="0.15" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.26" value="0.0, -0.3, 1.0, 1.0" />
<Point time="0.32" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.4" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.44" value="0.0, -0.4, 1.0, 1.0" />
<Point time="0.5" value="0.0, -0.5, 1.0, 1.0" />
<Point time="0.55" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.551" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.6" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.601" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.65" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.651" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.7" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.701" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.75" value="0.0, -1.02, 1.0, 1.0" />
<Point time="0.751" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.85" value="0.0, -0.40, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.05" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.1" value="0.0, 0.82, 1.0, 1.0" />
<Point time="0.15" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.2" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.26" value="0.0, 0.72, 1.0, 1.0" />
<Point time="0.32" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.4" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.44" value="0.0, 0.62, 1.0, 1.0" />
<Point time="0.5" value="0.0, 0.52, 1.0, 1.0" />
<Point time="0.55" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.551" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.6" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.601" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.65" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.651" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.7" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.701" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.75" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.751" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.85" value="0.0, 0.62, 1.0, 1.0" />
<Point time="1.0" value="0.0, 1.02, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Vertical Hold Up" iconid="0" guid="PIP Vertical Hold Up" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.1" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.15" value="0.0, -0.2, 1.0, 1.0" />
<Point time="0.2" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.4" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.46" value="0.0, -0.4, 1.0, 1.0" />
<Point time="0.52" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.7" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.74" value="0.0, -0.1, 1.0, 1.0" />
<Point time="0.78" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.1" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.15" value="0.0, 0.82, 1.0, 1.0" />
<Point time="0.2" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.4" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.46" value="0.0, 0.62, 1.0, 1.0" />
<Point time="0.52" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.7" value="0.0, 1.02, 1.0, 1.0" />
<Point time="0.74" value="0.0, 0.92, 1.0, 1.0" />
<Point time="0.78" value="0.0, 1.02, 1.0, 1.0" />
<Point time="1.0" value="0.0, 1.02, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Weather Inset" iconid="27" guid="PIP Weather Inset" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.39, 0.12, 0.45, 0.66" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Window with Perspective - Moving" iconid="0" guid="PIP Window with Perspective - Moving" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<BorderWidthA type="float" value="0.008"/>
<BorderColorA type="color" value="white" />
<BorderWidthB type="float" value="0.008"/>
<BorderColorB type="color" value="white" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="0.29, 0.28, 0.42, 0.42" />
<Point time="0.4" value="0.14, 0.14, 0.32, 0.32" />
<Point time="0.8" value="0.14, 0.14, 0.32, 0.32" />
<Point time="1.0" value="0.14, 0.14, 0.32, 0.32" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.14, 0.14, 0.32, 0.32" />
<Point time="0.2" value="0.14, 0.14, 0.32, 0.32" />
<Point time="0.4" value="0.29, 0.28, 0.42, 0.42" />
<Point time="0.8" value="0.29, 0.28, 0.42, 0.42" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<!--<Param name="Background" value="%ProgramFiles%\Movie Maker\Shared\AddOnTFX\Photos\shadows.png" />-->
</Transition>
<Transition name="PIP Zoom In Windows" iconid="0" guid="PIP Zoom In Windows" shadermodel="2">
<Param name="ShaderFilename" value="Shader.fx"/>
<Param name="Technique" value="PipTransition"/>
<Semantics>
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="-0.5, -0.5, 2.0, 2.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.5, 0.5, 0.01, 0.01" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP Zoom/Fade" iconid="0" guid="PIP Zoom/Fade" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<FadeOutA type="bool" value="true" />
<FadeInB type="bool" value="true" />
<Background value="#000000" />
<RectA evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="1.0" value="-0.5, -0.5, 2.0, 2.0" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.0" value="0.5, 0.5, 0.01, 0.01" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP 24 Effect 1" iconid="0" guid="PIP 24 Effect 1" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<Background value="#000000" />
<RectA evaluation="Linear" type="float4">
<Point time="0.1" value="0.55, 0.1, 0.35, 0.35" />
<Point time="0.5" value="0.1, 0.1, 0.35, 0.35" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.1" value="0.1, 0.55, 0.35, 0.35" />
<Point time="0.5" value="0.55, 0.55, 0.35, 0.35" />
</RectB>
</Semantics>
</Transition>
<Transition name="PIP 24 Effect 2" iconid="0" guid="PIP 24 Effect 2" shadermodel="2">
<ShaderFilename value="DPL PIP2 Transitions.fx"/>
<Technique value="PipBackgoundABTransition"/>
<Semantics>
<Background value="#000000" />
<RectA evaluation="Linear" type="float4">
<Point time="0.10" value="0.1, 0.1, 0.35, 0.35" />
<Point time="0.5" value="0.55, 0.1, 0.35, 0.35" />
</RectA>
<RectB evaluation="Linear" type="float4">
<Point time="0.1" value="0.55, 0.55, 0.35, 0.35" />
<Point time="0.5" value="0.1, 0.55, 0.35, 0.35" />
</RectB>
</Semantics>
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>


PROFILE
Windows 7 (64 bit)
Movie Maker 6.0

Take a look, and Thanks to everyone

YouTube

Vimeo
RaveRocks is not online. Last active: 11/28/2016 9:37:18 PM RaveRocks
Joined: 19 Dec 2015
Total Posts: 3
 
Re: PIP Plus converted to Vista
Posted: 24 Apr 2016 10:15 PM
The links to the pics required are very dead. And Patrick's website and DPL PIP2 transitions are unreachable.
UhSir is not online. Last active: 1/21/2017 6:15:05 PM UhSir
Joined: 15 Apr 2007
Total Posts: 83
 
Re: PIP Plus converted to Vista
Posted: 17 May 2016 05:44 PM
I was able to access DPL's files through the Wayback Machine.

This link is the last date (Dec. 30, 2015) the pages were still there:
https://web.archive.org/web/20141230133455/http://pleabo.home.comcast.net/~pleabo/MovieMaker/

|
| Hardware: ASUS G73SW-A1, i7-2630QM CPU, 8 GB RAM,
| NVIDIA GeForce GTX 460M (4095 MB, DirectX 11, Shader Model 5),
| Dual 500 GB internal hard drives.
| Software: Windows 7 Home Premium, Windows Movie Maker 6, Expression Encoder, Freemake
Previous Thread :: Next Thread 
Page 1 of 1
 
Movie Maker Forums  > Movie Maker Users Showcase  > Share Your Vista Transitions and Effects!!  > PIP Plus converted to Vista