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 Author Thread: NEW....OLD EFFECTS/TRANSITIONS
Monte033 is not online. Last active: 5/10/2013 7:54:35 PM Monte033
Joined: 01 Nov 2007
Total Posts: 109
 
NEW....OLD EFFECTS/TRANSITIONS
Posted: 10 May 2011 11:41 AM
I changed some of the XP ver to VITSA because I liked them. So here they are if you were looking for them.


<TransitionsAndEffects Version="2.8">
<Effects>
<EffectDLL guid="ShaderTFX.ShaderEffect">
<Effect name="Brady Bunch - Window" iconid="0" guid="Brady Bunch Window" shadermodel="2">
<Param name="ShaderFilename" value="DPL 2x2 TX.fx" />
<Param name="Technique" value="Offset" />
<Semantics>
<RectAOut type="float4" value=" 0.0, 0.0, 0.3333, 0.3333" />
</Semantics>
</Effect>
<Effect name="Brady Bunch - Shift" iconid="2" guid="Brady Bunch Shift" shadermodel="2">
<Param name="ShaderFilename" value="DPL 2x2 TX.fx" />
<Param name="Technique" value="Offset" />
<Semantics>
<RectAOut type="float4" value=" 0.333, 0.0, 1, 1" />
</Semantics>
</Effect>
<Effect name="Brady Bunch - Drop" iconid="1" guid="Brady Bunch Drop" shadermodel="2">
<Param name="ShaderFilename" value="DPL 2x2 TX.fx" />
<Param name="Technique" value="Offset" />
<Semantics>
<RectAOut type="float4" value=" 0.0, 0.333, 1, 1" />
</Semantics>
</Effect>
</EffectDLL>
</Effects>
</TransitionsAndEffects>


Here is one everyone should know from XP.


<!--3x3 Full screen montage zooms- PIP+ FX by www.hitthebongo.co.uk -->
<TransitionsAndEffects Version="2.8">
<Effects>
<EffectDLL guid="TFX">
<Effect name="MONTAGE 3x3 MULTIZOOM" iconid="0" guid="MONTAGE 3x3 MULTIZOOM" ShaderModel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0" />
<Point time="0.055" value="0.0,0.0,0.3333,0.3333" />
<Point time="0.110" value="0.0,0.0,1.0,1.0" />
<Point time="0.165" value="-1.0,0.0,0.3333,0.3333" />
<Point time="0.220" value="0.0,0.0,1.0,1.0" />
<Point time="0.275" value="-2.0,0.0,0.3333,0.3333" />
<Point time="0.330" value="0.0,0.0,1.0,1.0" />
<Point time="0.385" value="0.0,-1.0,0.3333,0.3333" />
<Point time="0.440" value="0.0,0.0,1.0,1.0" />
<Point time="0.495" value="-1.0,-1.0,0.3333,0.3333" />
<Point time="0.550" value="0.0,0.0,1.0,1.0" />
<Point time="0.605" value="-2.0,-1.0,0.3333,0.3333" />
<Point time="0.660" value="0.0,0.0,1.0,1.0" />
<Point time="0.715" value="0.0,-2.0,0.3333,0.3333" />
<Point time="0.770" value="0.0,0.0,1.0,1.0" />
<Point time="0.825" value="-1.0,-2.0,0.3333,0.3333" />
<Point time="0.935" value="0.0,0.0,1.0,1.0" />
<Point time="0.990" value="0.0,0.0,0.3333,0.3333" />
<Point time="1.0" value="0.0,0.0,1.0,1.0" />
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in A" iconid="1" guid="MONTAGE Zoom A" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.0,0.0,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in B" iconid="1" guid="MONTAGE Zoom B" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.333,0.0,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in C" iconid="1" guid="MONTAGE Zoom C" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.666,0.0,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE zoom in D" iconid="1" guid="MONTAGE Zoom D" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.0,0.333,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in E" iconid="1" guid="MONTAGE Zoom E" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.333,0.333,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in F" iconid="1" guid="MONTAGE Zoom F" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.666,0.333,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in G" iconid="1" guid="MONTAGE Zoom G" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.0,0.666,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE Zoom in H" iconid="1" guid="MONTAGE Zoom H" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.333,0.666,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
<Effect name="MONTAGE zoom in I" iconid="1" guid="MONTAGE Zoom I" shadermodel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0"/>
<Point time="1.0" value="0.666,0.666,0.3333,0.3333"/>
</TextureViewport>
</Semantics>
</Effect>
</EffectDLL>
</Effects>
</TransitionsAndEffects>


This on did not work for me at first untill I started to play with the code. Now it works for me.


<!-- http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=81266
Acronym split title
glow October 2006 (original version for XP)
Blaine February 2008 (reworked for Vista)
-->
<TransitionsAndEffects Version="2.8">
<Titles>
<TitleDLL guid="TFX">
<Title name="Acronym Split SAW" guid="Acronym Split SAW" iconid="13" >
<Param name="Animation" value="CreditStandard" />
<Param name="Description" value="Three letter acronym flies apart" />
<Param name="CreditLineOverlap" value="1.0" />
<Param name="IsHeaderFullTime" value="true" />
<Paragraph>
<Param name="EntranceDuration" value="2.0" />
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Center" />
<Param name="EntrancePosition" value="0.42 0.52" evaluation="linear" />
<Param name="MainPosition" value="0.18 0.495" />
</Paragraph>
<Paragraph>
<Param name="EntranceDuration" value="2.0" />
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Center" />
<Param name="EntrancePosition" value="0.49 0.52" evaluation="linear" />
<Param name="MainPosition" value="0.36 0.495" />
</Paragraph>
<Paragraph>
<Param name="EntranceDuration" value="2.0" />
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Center" />
<Param name="EntrancePosition" value="0.555 0.52" evaluation="linear" />
<Param name="MainPosition" value="0.715 0.495" />
</Paragraph>
</Title>
<Title name="Acronym Split 1a" guid="Acronym Split 1a" iconid="13" >
<Param name="Animation" value="CreditStandard" />
<Param name="Description" value="Three letter acronym flies apart horizonatlly" />
<Param name="CreditLineOverlap" value="1.0" />
<Param name="IsHeaderFullTime" value="true" />
<Paragraph>
<Param name="EntranceDuration" value="1.0" />
<Param name="VerticalAlignment" value="Top" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="BoundingRect" value="0.05 0.4 0.9 0.35" />
<Param name="EntrancePosition" value="0.8 0.5" evaluation="linear" />
<Param name="ExitPosition" value="0.5 0.5" evaluation="linear"/>
</Paragraph>
<Paragraph>
<Param name="EntranceDuration" value="1.0" />
<Param name="VerticalAlignment" value="Top" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="BoundingRect" value="0.05 0.4 0.9 0.35" />
<Param name="EntrancePosition" value="0.9 0.5" evaluation="linear"/>
<Param name="ExitPosition" value="0.85 0.5" evaluation="linear"/>
</Paragraph>
<Paragraph>
<Param name="EntranceDuration" value="1.0" />
<Param name="VerticalAlignment" value="Top" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="BoundingRect" value="0.05 0.4 0.9 0.35" />
<Param name="EntrancePosition" value="1.0 0.5" evaluation="linear"/>
<Param name="ExitPosition" value="1.1 0.5" evaluation="linear"/>
</Paragraph>
</Title>
<Title name="Acronym Split 1b" guid="Acronym Split 1b" iconid="13" >
<Param name="Animation" value="CreditStandard" />
<Param name="Description" value="3 letter acronym expanded horizonally to 3 words" />
<Param name="CreditLineOverlap" value="1.0" />
<Param name="IsHeaderFullTime" value="true" />
<Paragraph>
<Param name="VerticalAlignment" value="Top" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="ExitEffect" value="EffectFade" evaluation="linear"/>
<Param name="BoundingRect" value="0.05 0.4 0.9 0.35" />
<Param name="EntrancePosition" value="0.5 0.5" evaluation="Linear" />
<Param name="MainPosition" value="0.5 0.5" />
<Param name="ExitPosition" value="0.5 0.5" evaluation="Linear" />
</Paragraph>
<Paragraph>
<Param name="VerticalAlignment" value="Top" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="ExitEffect" value="EffectFade" evaluation="linear"/>
<Param name="BoundingRect" value="0.05 0.4 0.9 0.35" />
<Param name="EntrancePosition" value="0.85 0.5" evaluation="Linear" />
<Param name="MainPosition" value="0.85 0.5" />
<Param name="ExitPosition" value="0.85 0.5" evaluation="Linear" />
</Paragraph>
<Paragraph>
<Param name="VerticalAlignment" value="Top" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="ExitEffect" value="EffectFade" evaluation="linear"/>
<Param name="BoundingRect" value="0.05 0.4 0.9 0.35" />
<Param name="EntrancePosition" value="1.1 0.5" evaluation="Linear" />
<Param name="MainPosition" value="1.1 0.5" />
<Param name="ExitPosition" value="1.1 0.5" evaluation="Linear" />
</Paragraph>
</Title>
<Title name="Acronym Split 2a" guid="Acronym Split 2a" iconid="13" >
<Param name="Animation" value="CreditStandard" />
<Param name="Description" value="Three letter acronym flies apart vertically" />
<Param name="CreditLineOverlap" value="1.0" />
<Param name="IsHeaderFullTime" value="true" />
<Paragraph>
<Param name="EntranceDuration" value="1.0" />
<Param name="ExitDuration" value="1.0" />
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="EntrancePosition" value="0.8 0.5" evaluation="linear"/>
<Param name="ExitPosition" value="0.5 0.3" evaluation="linear"/>
</Paragraph>
<Paragraph>
<Param name="EntranceDuration" value="1.0" />
<Param name="ExitDuration" value="1.0" />
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="EntrancePosition" value="0.9 0.5" evaluation="linear"/>
<Param name="ExitPosition" value="0.5 0.5" evaluation="linear"/>
</Paragraph>
<Paragraph>
<Param name="EntranceDuration" value="1.0" />
<Param name="ExitDuration" value="1.0" />
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="EntrancePosition" value="1.0 0.5" evaluation="linear"/>
<Param name="ExitPosition" value="0.5 0.7" evaluation="linear"/>
</Paragraph>
</Title>
<Title name="Acronym Split 2b" guid="Acronym Split 2b" iconid="13" >
<Param name="Animation" value="CreditStandard" />
<Param name="Description" value="Three letter acronym expanded vertically" />
<Param name="CreditLineOverlap" value="1.0" />
<Param name="IsHeaderFullTime" value="true" />
<Paragraph>
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="EntrancePosition" value="0.5 0.3" evaluation="Linear" />
<Param name="MainPosition" value="0.5 0.3" />
<Param name="ExitPosition" value="0.5 0.3" evaluation="Linear" />
</Paragraph>
<Paragraph>
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="EntrancePosition" value="0.5 0.5" evaluation="Linear" />
<Param name="MainPosition" value="0.5 0.5" />
<Param name="ExitPosition" value="0.5 0.5" evaluation="Linear" />
</Paragraph>
<Paragraph>
<Param name="VerticalAlignment" value="Center" />
<Param name="HorizontalAlignment" value="Left" />
<Param name="EntrancePosition" value="0.5 0.7" evaluation="Linear" />
<Param name="MainPosition" value="0.5 0.7" />
<Param name="ExitPosition" value="0.5 0.7" evaluation="Linear" />
</Paragraph>
</Title>
</TitleDLL>
</Titles>
</TransitionsAndEffects>


Here is one I made for XP, now for MM 6.0.


<?xml version="1.0" encoding="utf-8" ?>
<TransitionsAndEffects Version="2.8">
<Transitions>
<TransitionDLL guid="TFX">
<Transition name="Horizontal Spin" iconid="43" comments="by Monte033" guid="Horizontal Spin">
<Param name="Animation" value="ParticleSystem" />
<Param name="DepthBufferFormat" value="80" />
<Param name="ParticleSpeed" value="2.0" />
<Param name="SpinDirection" value="down" />
<Param name="MaxParticles" value="300" />
<Param name="ParticleSpinSpeed" value="1.5" />
<Param name="ExponentialProgressDuration" value="1.0" />
<Param name="ExponentialProgressScale" value="0.25" />
</Transition>
<Transition name="Horizontal Spin Pulse" iconid="43" comments="by Monte033" guid="Horizontal Spin Pulse">
<Param name="Animation" value="ParticleSystem" />
<Param name="DepthBufferFormat" value="80" />
<Param name="ParticleSpeed" value="2.0" />
<Param name="SpinDirection" value="down" />
<Param name="MaxParticles" value="300" />
<Param name="ParticleSpinSpeed" value="1.5" />
<Param name="PulseMode" value="OutALittle" />
<Param name="ExponentialProgressDuration" value="1.0" />
<Param name="ExponentialProgressScale" value="0.25" />
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>



This one you can get the photos from HitTheBongo website.


<TransitionsAndEffects Version="2.8">
<Transitions>
<TransitionDLL guid="ShaderTFX.ShaderTransition">
<Transition name="3x3 Montage (2 stage shrinks)" iconid="1" comment="Static" guid="3x3 Montage 1" ShaderModel="2">
<Param name="TextureFile" value="C:\Program Files\Movie Maker\Shared\AddOnTFX\BFX\3x3montage\3x3montage_1.png" />
<Param name="Technique" value="SMPTEWipeTechnique" />
<Param name="ShaderFilename" value="Shader.fx" />
<Semantics>
<Param name="BorderColor" type="color" value="0xFFFFCD" />
<Param name="BorderWidth" type="float" value="1" />
<Param name="BorderSoftness" type="float" value="1" />
</Semantics>
</Transition>
<Transition name="3x3 Montage (2 stage grows)" iconid="0" comment="Static" guid="3x3 Montage 2" ShaderModel="2">
<Param name="TextureFile" value="C:\Program Files\Movie Maker\Shared\AddOnTFX\BFX\3x3montage\3x3montage_2.png" />
<Param name="Technique" value="SMPTEWipeTechnique" />
<Param name="ShaderFilename" value="Shader.fx" />
<Semantics>
<Param name="BorderColor" type="color" value="0xFFFFCD" />
<Param name="BorderWidth" type="float" value="1" />
<Param name="BorderSoftness" type="float" value="1" />
</Semantics>
</Transition>
<Transition name="3x3 Montage (9 stage grows)" iconid="4" comment="Static" guid="3x3 Montage 3" ShaderModel="2">
<Param name="TextureFile" value="C:\Program Files\Movie Maker\Shared\AddOnTFX\BFX\3x3montage\3x3montage_3.png" />
<Param name="Technique" value="SMPTEWipeTechnique" />
<Param name="ShaderFilename" value="Shader.fx" />
<Semantics>
<Param name="BorderColor" type="color" value="0xFFFFCD" />
<Param name="BorderWidth" type="float" value="1" />
<Param name="BorderSoftness" type="float" value="1" />
</Semantics>
</Transition>
<Transition name="3x3 Montage (3 stage grows)" iconid="2" comment="Static" guid="3x3 Montage 4" ShaderModel="2">
<Param name="TextureFile" value="C:\Program Files\Movie Maker\Shared\AddOnTFX\BFX\3x3montage\3x3montage_4.png" />
<Param name="Technique" value="SMPTEWipeTechnique" />
<Param name="ShaderFilename" value="Shader.fx" />
<Semantics>
<Param name="BorderColor" type="color" value="0xFFFFCD" />
<Param name="BorderWidth" type="float" value="1" />
<Param name="BorderSoftness" type="float" value="1" />
</Semantics>
</Transition>
<Transition name="3x3 Montage (9 stage rapid)" iconid="4" comment="Static" guid="3x3 Montage 5" ShaderModel="2">
<Param name="TextureFile" value="C:\Program Files\Movie Maker\Shared\AddOnTFX\BFX\3x3montage\3x3montage_5.png" />
<Param name="Technique" value="SMPTEWipeTechnique" />
<Param name="ShaderFilename" value="Shader.fx" />
<Semantics>
<Param name="BorderColor" type="color" value="0xFFFFCD" />
<Param name="BorderWidth" type="float" value="1" />
<Param name="BorderSoftness" type="float" value="1" />
</Semantics>
</Transition>
<Transition name="3x3 Montage (3 stage shrinks)" iconid="3" comment="Static" guid="3x3 Montage 6" ShaderModel="2">
<Param name="TextureFile" value="C:\Program Files\Movie Maker\Shared\AddOnTFX\BFX\3x3montage\3x3montage_6.png" />
<Param name="Technique" value="SMPTEWipeTechnique" />
<Param name="ShaderFilename" value="Shader.fx" />
<Semantics>
<Param name="BorderColor" type="color" value="0xFFFFCD" />
<Param name="BorderWidth" type="float" value="1" />
<Param name="BorderSoftness" type="float" value="1" />
</Semantics>
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>

PROFILE
Windows 7 (64 bit)
Movie Maker 6.0

Take a look, and Thanks to everyone

YouTube

Vimeo
considerate_guy is not online. Last active: 8/7/2015 5:49:08 PM considerate_guy
movies.blainesville.com
Top 25 Poster
Forum Moderator
Joined: 23 Mar 2005
Total Posts: 24219
 
Re: NEW....OLD EFFECTS/TRANSITIONS
Posted: 10 May 2011 01:54 PM
These are great, Monte033! I've added them to the pinned post. You might want to mention that some of these require other packages be loaded first (such as PatrickL's 2x2 Video Kit and Rehan's Pan/Zoom Effects).

Blaine
Movie Maker (Custom Titles, Effects. etc.)Cool
WMM 6.0 on Windows 7 or 8
YouTube videos
Monte033 is not online. Last active: 5/10/2013 7:54:35 PM Monte033
Joined: 01 Nov 2007
Total Posts: 109
 
Re: NEW....OLD EFFECTS/TRANSITIONS
Posted: 11 May 2011 12:40 PM
This one was just to play around to learn on how to make things work. I think this one looks good, what do you think?


<!--
This XML for Windows Moviemaker 6.0 Vista
Please share your additional effects on http://www.windowsmoviemakers.net/Forums/
-->

<TransitionsAndEffects Version="2.8">
<Transitions>
<TransitionDLL guid="TFX">
<Transition name="Particle Move UR" iconid="79" guid="Particle Move UR">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, up, right" />
<ParticleSpeed value="1.0" />
<SpinDirection value="left, up" />
<ParticleSpinSpeed value="2.0" />
<MaxParticles value="144" />
<Gravity value="50" />
<RandomizeSpeed value="2.0" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
</Transition>
<Transition name="Particle Move UL" iconid="78" guid="Particle Move UL">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, up, left" />
<ParticleSpeed value="1.0" />
<SpinDirection value="up, right" />
<ParticleSpinSpeed value="2.0" />
<MaxParticles value="144" />
<Gravity value="50" />
<RandomizeSpeed value="2.0" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="50" />
</Transition>
<Transition name="Particle Move DL" iconid="78" guid="Particle Move DL">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, down, left" />
<ParticleSpeed value="0.5" />
<SpinDirection value="down, right" />
<ParticleSpinSpeed value="0.5" />
<MaxParticles value="144" />
<Gravity value="100" />
<RandomizeSpeed value="2.0" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="50" />
</Transition>
<Transition name="Particle Move DR" iconid="79" guid="Particle Move DR">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, down, right" />
<ParticleSpeed value="0.5" />
<SpinDirection value="in, left" />
<ParticleSpinSpeed value="0.2" />
<MaxParticles value="144" />
<Gravity value="100" />
<RandomizeSpeed value="2.0" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="100" />
</Transition>
<Transition name="Particle Explode DL" iconid="78" guid="Particle Explode DL">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, down, left" />
<ParticleSpeed value="1.0" />
<SpinDirection value="in, left" />
<ParticleSpinSpeed value="1.0" />
<MaxParticles value="144" />
<Gravity value="100" />
<RandomizeSpeed value="1.5" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="100" />
<XProgressStart value="1.0" />
</Transition>
<Transition name="Particle Explode DR" iconid="79" guid="Particle Explode DR">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, down, right" />
<ParticleSpeed value="1.0" />
<SpinDirection value="in, right" />
<ParticleSpinSpeed value="1.0" />
<MaxParticles value="144" />
<Gravity value="100" />
<RandomizeSpeed value="1.5" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="100" />
<XProgressStart value="1.0" />
</Transition>
<Transition name="Particle Explode UL" iconid="78" guid="Particle Explode UL">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, up, left" />
<ParticleSpeed value="1.0" />
<SpinDirection value="in, left" />
<ParticleSpinSpeed value="1.0" />
<MaxParticles value="144" />
<RandomizeSpeed value="1.5" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="100" />
<XProgressStart value="1.0" />
</Transition>
<Transition name="Particle Explode UR" iconid="79" guid="Particle Explode UR">
<Animation value="ParticleSystem" />
<DepthBufferFormat value="80" />
<PulseMode value="in" />
<ScatterDirection value="in, up, right" />
<ParticleSpeed value="1.0" />
<SpinDirection value="in, right" />
<ParticleSpinSpeed value="1.0" />
<MaxParticles value="144" />
<RandomizeSpeed value="1.5" />
<BothDirections value="true" />
<ExponentialProgressDuration value="0.9" />
<ExponentialProgressScale value="100" />
<XProgressStart value="1.0" />
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>

PROFILE
Windows 7 (64 bit)
Movie Maker 6.0

Take a look, and Thanks to everyone

YouTube

Vimeo
Monte033 is not online. Last active: 5/10/2013 7:54:35 PM Monte033
Joined: 01 Nov 2007
Total Posts: 109
 
Re: NEW....OLD EFFECTS/TRANSITIONS
Posted: 11 May 2011 01:01 PM
These are some more of the XP ver converted to MM 6.0 You will need to have Rehan's ShaderTFX and Pan Zoom installed first for this to work.


<TransitionsAndEffects Version="2.8">
<Effects>
<EffectDLL guid="TFX">
<Effect name="PIP Bass" iconid="12" guid="PIP Bass" ShaderModel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0" />
<Point time="0.05" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.05" value="0.0,0.0,1.0,1.0" />
<Point time="0.15" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.20" value="0.0,0.0,1.0,1.0" />
<Point time="0.25" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.30" value="0.0,0.0,1.0,1.0" />
<Point time="0.35" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.40" value="0.0,0.0,1.0,1.0" />
<Point time="0.45" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.50" value="0.0,0.0,1.0,1.0" />
<Point time="0.55" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.60" value="0.0,0.0,1.0,1.0" />
<Point time="0.65" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.70" value="0.0,0.0,1.0,1.0" />
<Point time="0.75" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.80" value="0.0,0.0,1.0,1.0" />
<Point time="0.85" value="-0.05,-0.05,1.1,1.1" />
<Point time="0.90" value="0.0,0.0,1.0,1.0" />
<Point time="0.95" value="-0.05,-0.05,1.1,1.1" />
<Point time="1.0" value="0.0,0.0,1.0,1.0" />
</TextureViewport>
</Semantics>
<Param name="Background" value="0x000000" />
</Effect>
</EffectDLL>
</Effects>
</TransitionsAndEffects>

<TransitionsAndEffects Version="2.8">
<Effects>
<EffectDLL guid="TFX">
<Effect name="PIP Bump" iconid="12" guid="PIP Bump" ShaderModel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0,0.0,1.0,1.0" />
<Point time="0.5" value="-0.005,-0.005,1.01,1.01" />
<Point time="0.51" value="0.0,0.0,1.0,1.0" />
<Point time="0.52" value="-0.005,-0.005,1.01,1.01" />
<Point time="0.53" value="0.0,0.0,1.0,1.0" />
<Point time="0.54" value="-0.005,-0.005,1.01,1.01" />
<Point time="1.0" value="0.0,0.0,1.0,1.0" />
</TextureViewport>
</Semantics>
</Effect>
</EffectDLL>
</Effects>
</TransitionsAndEffects>

<TransitionsAndEffects Version="2.8">
<Effects>
<EffectDLL guid="TFX">
<Effect name="PIP Horizontal Wobble" iconid="33" guid="PIP Horizontal Wobble" ShaderModel="2">
<Param name="Animation" value="FX" />
<Param name="FXFile" value="rehanfx_panzoom.fx" />
<Param name="Technique" value="RehanFXPanZoom" />
<Semantics>
<TextureViewport evaluation="Linear" type="float4">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.02" value="0.0, 0.0, 1.01, 1.0" />
<Point time="0.04" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.06" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.08" value="0.0, 0.0, 1.0, 1.09" />
<Point time="0.1" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.12" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.14" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.16" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.18" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.2" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.22" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.24" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.26" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.28" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.3" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.32" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.34" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.36" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.38" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.4" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.42" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.44" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.46" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.48" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.5" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.52" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.54" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.56" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.58" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.6" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.62" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.64" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.66" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.68" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.7" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.72" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.74" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.76" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.78" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.8" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.82" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.84" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.86" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.88" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.9" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.92" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.94" value="-0.01, 0.0, 1.01, 1.0" />
<Point time="0.96" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.98" value="0.0, 0.0, 1.01, 1.0" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</TextureViewport>
</Semantics>
<Param name="Background" value="0x000000" />
</Effect>
</EffectDLL>
</Effects>
</TransitionsAndEffects>


and this one I made for XP and now converted for MM 6.0.


<TransitionsAndEffects Version="2.8">
<Transitions>
<TransitionDLL guid="ShaderTFX.ShaderTransition">
<Transition name="Venetian Roll" iconid="0" comment="Made by Monte033" guid="Venetian Roll" ShaderModel="2">
<Param name="ShaderFilename" value="Shader.fx" />
<Param name="Technique" value="PipTransition" />
<Semantics>
<RectA type="float4" evaluation="Linear">
<Point time="0.0" value="0.0, 0.0, 1.0, 1.0" />
<Point time="0.1" value="0.0, 0.1, 1.0, 0.2" />
<Point time="0.2" value="0.0, 0.2, 1.0, 0.0" />
<Point time="0.3" value="0.0, 0.3, 1.0, 0.2" />
<Point time="0.4" value="0.0, 0.4, 1.0, 0.0" />
<Point time="0.5" value="0.0, 0.5, 1.0, 0.2" />
<Point time="0.6" value="0.0, 0.6, 1.0, 0.0" />
<Point time="0.7" value="0.0, 0.7, 1.0, 0.2" />
<Point time="0.8" value="0.0, 0.8, 1.0, 0.0" />
<Point time="0.9" value="0.0, 0.9, 1.0, 0.2" />
<Point time="1.0" value="0.0, 1.0, 1.0, 0.0" />
</RectA>
<RectB type="float4" evaluation="Linear">
<Point time="0.0" value="0.0, 1.0, 1.0, 0.0" />
<Point time="0.1" value="0.0, 0.9, 1.0, 0.2" />
<Point time="0.2" value="0.0, 0.8, 1.0, 0.0" />
<Point time="0.3" value="0.0, 0.7, 1.0, 0.2" />
<Point time="0.4" value="0.0, 0.6, 1.0, 0.0" />
<Point time="0.5" value="0.0, 0.5, 1.0, 0.2" />
<Point time="0.6" value="0.0, 0.4, 1.0, 0.0" />
<Point time="0.7" value="0.0, 0.3, 1.0, 0.2" />
<Point time="0.8" value="0.0, 0.2, 1.0, 0.0" />
<Point time="0.9" value="0.0, 0.1, 1.0, 0.2" />
<Point time="1.0" value="0.0, 0.0, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="0x000000" />
</Transition>
<Transition name="Venetian Roll 1" iconid="0" comment="Made by Monte033" guid="Venetian Roll 1" ShaderModel="2">
<Param name="ShaderFilename" value="Shader.fx" />
<Param name="Technique" value="PipTransition" />
<Semantics>
<RectA type="float4" evaluation="Linear">
<Point time="0.0" value="0.0, 0.1, 1.0, 1.0" />
<Point time="0.1" value="0.0, 0.1, 1.0, 0.2" />
<Point time="0.15" value="0.0, 0.15, 1.0, 0.0" />
<Point time="0.2" value="0.0, 0.2, 1.0, 0.2" />
<Point time="0.25" value="0.0, 0.25, 1.0, 0.0" />
<Point time="0.3" value="0.0, 0.3, 1.0, 0.2" />
<Point time="0.35" value="0.0, 0.35, 1.0, 0.0" />
<Point time="0.4" value="0.0, 0.4, 1.0, 0.2" />
<Point time="0.45" value="0.0, 0.45, 1.0, 0.0" />
<Point time="0.5" value="0.0, 0.5, 1.0, 0.2" />
<Point time="0.55" value="0.0, 0.55, 1.0, 0.0" />
<Point time="0.6" value="0.0, 0.6, 1.0, 0.2" />
<Point time="0.65" value="0.0, 0.65, 1.0, 0.0" />
<Point time="0.7" value="0.0, 0.7, 1.0, 0.2" />
<Point time="0.75" value="0.0, 0.75, 1.0, 0.0" />
<Point time="0.8" value="0.0, 0.8, 1.0, 0.2" />
<Point time="0.85" value="0.0, 0.85, 1.0, 0.0" />
<Point time="0.9" value="0.0, 0.9, 1.0, 0.2" />
<Point time="0.95" value="0.0, 0.95, 1.0, 0.0" />
<Point time="1.0" value="0.0, 1.0, 1.0, 0.2" />
</RectA>
<RectB type="float4" evaluation="Linear">
<Point time="0.0" value="0.0, 1.0, 1.0, 0.2" />
<Point time="0.1" value="0.0, 0.95, 1.0, 0.0" />
<Point time="0.15" value="0.0, 0.9, 1.0, 0.2" />
<Point time="0.2" value="0.0, 0.85, 1.0, 0.0" />
<Point time="0.25" value="0.0, 0.8, 1.0, 0.2" />
<Point time="0.3" value="0.0, 0.75, 1.0, 0.0" />
<Point time="0.35" value="0.0, 0.7, 1.0, 0.2" />
<Point time="0.4" value="0.0, 0.65, 1.0, 0.0" />
<Point time="0.45" value="0.0, 0.6, 1.0, 0.2" />
<Point time="0.5" value="0.0, 0.55, 1.0, 0.0" />
<Point time="0.55" value="0.0, 0.5, 1.0, 0.2" />
<Point time="0.6" value="0.0, 0.45, 1.0, 0.0" />
<Point time="0.65" value="0.0, 0.4, 1.0, 0.2" />
<Point time="0.7" value="0.0, 0.35, 1.0, 0.0" />
<Point time="0.75" value="0.0, 0.3, 1.0, 0.2" />
<Point time="0.8" value="0.0, 0.25, 1.0, 0.0" />
<Point time="0.85" value="0.0, 0.2, 1.0, 0.2" />
<Point time="0.9" value="0.0, 0.15, 1.0, 0.0" />
<Point time="0.95" value="0.0, 0.1, 1.0, 0.2" />
<Point time="1.0" value="0.0, 0.1, 1.0, 1.0" />
</RectB>
</Semantics>
<Param name="Background" value="0x000000" />
</Transition>
</TransitionDLL>
</Transitions>
</TransitionsAndEffects>


PROFILE
Windows 7 (64 bit)
Movie Maker 6.0

Take a look, and Thanks to everyone

YouTube

Vimeo
Monte033 is not online. Last active: 5/10/2013 7:54:35 PM Monte033
Joined: 01 Nov 2007
Total Posts: 109
 
Re: NEW....OLD EFFECTS/TRANSITIONS
Posted: 11 May 2011 01:43 PM
I made this one on XP and now for MM 6.0. You will need to have Rehan's ShaderTFX installed for this to work.

Here is the video of the Transitions that I made.

Showing of Alphabet Transitions Stars

Showing of Alphabet Transitions

And here is the video of the Titles that I made.

Title Words

And here is the XML files if you want to give it a try.

RapidShare File

PROFILE
Windows 7 (64 bit)
Movie Maker 6.0

Take a look, and Thanks to everyone

YouTube

Vimeo
considerate_guy is not online. Last active: 8/7/2015 5:49:08 PM considerate_guy
movies.blainesville.com
Top 25 Poster
Forum Moderator
Joined: 23 Mar 2005
Total Posts: 24219
 
Re: NEW....OLD EFFECTS/TRANSITIONS
Posted: 11 May 2011 02:10 PM
Monte033, for the sake of pointing the pinned post to individual transitions/effects/titles, it might actually help if you create separate threads. Right now I'm pointing the pinned post (view post 126998) all to this big long thread and as you add more, it will be harder for people to find the individual ones. Also, if people have problems with one or the other, it's easier for them to post questions/comments if they are in individual threads.

Blaine
Movie Maker (Custom Titles, Effects. etc.)Cool
WMM 6.0 on Windows 7 or 8
YouTube videos
Monte033 is not online. Last active: 5/10/2013 7:54:35 PM Monte033
Joined: 01 Nov 2007
Total Posts: 109
 
Re: NEW....OLD EFFECTS/TRANSITIONS
Posted: 11 May 2011 08:44 PM
Sorry about that considerate guy. I'll do individual post next time.

PROFILE
Windows 7 (64 bit)
Movie Maker 6.0

Take a look, and Thanks to everyone

YouTube

Vimeo
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Movie Maker Forums  > Movie Maker Users Showcase  > Share Your Vista Transitions and Effects!!  > NEW....OLD EFFECTS/TRANSITIONS